
Dirty Wall Shader_010
3docean
1 Bitmap and Procedural Based Shader Color Maps Diffusion Maps Bump Maps Displacement Maps Seamless 4096*4096 Tif Images and C4D Files (R15) Maps Can Be Layered with Procedural Effects Maps Can Be Used with Any Software Supporting Displacement Maps Render with MatPrev_Env.Hdr from C4D Material Preview Folder IBL, GI and AO Renders Dirty Wall 010 Natural Lighting Dirty Wall 010 Artificial Lighting
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