Dirty Wall Shader_009

Dirty Wall Shader_009

3docean

[ 1 Bitmap and Procedural Based Shader ] This shader relies on a combination of maps to create a seamless and detailed look. The following maps are included: * 1 Color map: defines the overall appearance of the object * 1 Diffusion map: controls the way light interacts with the surface * 1 Bump map: adds texture and depth to the object's surface * 1 Displacement map: creates a 3D representation of the object's shape All maps are provided in seamless 4096x4096 TIFF images, as well as in C4D file format (R15). The maps can be layered with procedural effects to create unique and customized looks. This shader is compatible with any software that supports displacement maps, offering unparalleled flexibility. To achieve optimal results, render the shader using matprev_env.hdr from the C4D material preview folder. For added realism, the shader includes IBL, GI, and AO rendering options. Two lighting scenarios are included: Dirty Wall_009 NatLum and Dirty Wall_009 ArtLum.

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