
Dirty Wall Shader_008
3docean
Bitmap and Procedural Based Shader This shader is built on a solid foundation of four essential maps: color map, diffusion map, bump map, and displacement map. Each map plays a crucial role in shaping the final appearance of the shader. The maps are provided as seamless 4096*4096 tif images and c4d files (R15), making it easy to integrate them into your workflow. One of the key advantages of this shader is its ability to be layered with procedural effects, giving you endless possibilities for customization. This shader can be used with any software that supports displacement maps, allowing you to achieve a wide range of textures and patterns. Whether you're working on a realistic or stylized project, this shader has got you covered. To render the shader, use matprev_env.hdr from the c4d materialpreview folder. This will give you access to IBL, GI, and AO rendering capabilities, allowing you to create stunning visuals with realistic lighting effects. The shader comes in two variants: Dirty Wall_008 NatLum and Dirty Wall_008 ArtLum. Each variant offers a unique look that can be tailored to your specific needs. With its flexibility and versatility, this bitmap and procedural based shader is an essential tool for any artist or designer looking to take their work to the next level.
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