Dirty Wall Shader_006

Dirty Wall Shader_006

3docean

1 Procedural Shader Based on Bitmap Data This shader combines multiple map types for a rich visual effect. The following maps are included: * 1 Color Map * 1 Diffusion Map * 1 Bump Map * 1 Displacement Map These maps can be seamlessly layered with procedural effects, making it easy to create unique and complex designs. The shader supports any software that uses displacement maps. Render the shader using the matprev_env.hdr file from the c4d material preview folder for optimal results. The shader includes three rendering options: * IBL (Image-Based Lighting) * GI (Global Illumination) * AO (Ambient Occlusion) Two lumina settings are included: Dirty Wall_006 NatLum and Dirty Wall_006 ArtLum.

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