
Dirty Wall Shader_005
3docean
[ 1 Bitmap and Procedural Based Shader ] 1. A Color Map 1. A Diffusion Map 1. A Bump Map 1. A Displacement Map Seamless 4096*4096 Tif Images and C4D File (R15) The map can be layered with procedural effects. The map can be used with any software that supports Displacement Maps. Render with Matprev_Env.hdr from the C4D Material Preview Folder IBL, GI, and AO Render Dirty Wall 005 Natural Lighting Dirty Wall 005 Artificial Lighting
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