Dirty Wall Shader_003

Dirty Wall Shader_003

3docean

1 Procedural Shader Based on 2D Mapping Techniques This shader combines multiple map types to create a realistic visual effect. Key Map Types: * Color map: controls the overall color of the material * Diffusion map: affects how light scatters off the surface * Bump map: adds texture and detail to the material * Displacement map: creates 3D geometry from a 2D image Seamless Texture Images: All maps are provided as high-resolution, seamless tif images, sized 4096x4096 pixels. These images can be easily imported into C4D and used with R15. Layering Procedural Effects: The map can be layered with various procedural effects to create unique visual styles. This allows users to experiment with different looks and atmospheres. Compatibility: This shader is compatible with any software that supports displacement mapping, including popular 3D modeling and rendering tools. Rendering Options: Render the material using the matprev_env.hdr file from the C4D material preview folder. This will allow you to achieve accurate IBL, GI, and AO render results. Dirty Wall Shaders: Two pre-built shader versions are included: Dirty Wall_003 NatLum and Dirty Wall_003 ArtLum. These shaders can be used as-is or customized to suit specific project needs.

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