
Dirty Wall Shader_002
3docean
1 Bitmap and Procedural Based Shader This shader requires the following maps: 1 Color Map 1 Diffusion Map 1 Bump Map 1 Displacement Map The maps provided are seamless 4096*4096 tif images, along with a c4d file (R15). These maps can be layered with procedural effects. They can also be used in conjunction with any software that supports displacement mapping. To render the shader, use the matprev_env.hdr image from the c4d material preview folder. This will allow for accurate rendering of IBL, GI, and AO. The shader has two variations: Dirty Wall_002 NatLum and Dirty Wall_002 ArtLum.
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