
Dirty Wall Shader_001
3docean
Bitmap and Procedural Based Shader This shader combines the power of bitmap maps with the flexibility of procedural effects. With four essential maps at your fingertips: Color Map: Define the base colors and textures of your object Diffusion Map: Add depth and dimensionality to your surface Bump Map: Create subtle, detailed bumps and imperfections Displacement Map: Take your object's geometry to new heights All seamless 4096x4096 TIF images and C4D file (R15) compatible. Layer these maps with procedural effects for limitless creative possibilities. Use them with any software that supports Displacement Maps. Render your scene with the included MatPrev Env HDR from the C4D Material Preview folder. Experience: IBL: Image-Based Lighting for photorealistic illumination GI: Global Illumination for accurate, nuanced lighting AO: Ambient Occlusion for subtle depth and detail Tested with Dirty Wall_001 NatLum and ArtLum presets for optimal results.
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