
Dirty Tank
sketchfab
First attempt with 3D-Coat 4.7 features for painting material roughness and metalness on mesh, aiming to blend PBR into my hand-painted workflow. The tank normals were sourced from a HardOps operation in Blender, baked in Xnormals. I'm thrilled with the improvements in 3D-Coat 4.7.
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