Dirty Old Sofa

Dirty Old Sofa

sketchfab

I recently created a vintage-looking sofa by first modeling it in Maya, where I carefully crafted its shape and form. Next, I brought the design to life by sculpting it in Mudbox, adding intricate details that give it a worn-in feel. Finally, I applied a textured finish using Substance Designer's Metallic/Roughness PBR workflow, which gave the sofa a rich, realistic appearance.

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