Dirt Force Motorcycles stress ball lighting and texture analysis

Dirt Force Motorcycles stress ball lighting and texture analysis

grabcad

I performed a lighting and texture experiment for a stress ball with my logo on it in SolidWorks 2012 using Photoview360 software. I adjusted the reflectivity of the grey surface to achieve a realistic appearance, ensuring it wasn't too matte or glass-like. The ideal foam stress ball texture was achieved by playing with spectral spread and reflectivity options while maintaining slightly rough bump mapping in the surface settings. Each adjustment significantly impacted the final render, making this study enjoyable and hopefully useful for others.

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