Dirt Explosion Simulation Smoke OpenVDB Low-poly 3D model
cgtrader
The explosion is 200 frames at 24fps. the smoke is set to dissolve to it more realistically disapears as it comes to the ground like dust would. Node tree on blender allows for easy control of fire and smoke density aswell as colour and other things. Cache is in Openvdb format so able to import into most modern 3D software. File types available include Blend or you could use the Openvdb in pretty much whatever software you want. Rendered in cycles. My computer isn't that powerful so I used denoise in the renders. One Zip includes the lower base quality cache and the other includes the noise and details baked in. Khaos addon was used for a lot of the particle systems and materials, its a great addon and you can get it on blender market. Used several particle systems for the explosion to acheive a random look. You can easily make the floor and background transparent so you can use it in VFX. Should also be pretty easy to track into any shot you want.
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