
DINNER TABLE EXT 150 GREY BOOP houses the world 3D model
cgtrader
This 3D model was originally designed with Sketchup 8 software and then converted to various other 3D formats. The native file format is .skp, while the 3ds Max scene is set at version 2016, utilizing Vray 3.00 for rendering, as specified in the CATALOGUE 2014 document, along with its extension. This dining table measures 220cm by 150cm in standard size but can be extended to accommodate unexpected guests. Elevated by a charcoal grey plateau, this dining table easily brings families and friends together for enjoyable social gatherings. Featuring a modern style, it suits any interior design aesthetic effortlessly. Also explore White Circle Roundtable. Size specifications are H 75 x W 150 x D 85 in centimeters. The weight is approximately 0.10 kilograms. Item Reference Number: 138811 Price: €249.90 Catalog Polygons Count: 130. To access the table textures, please refer to the .skp file included with this product. To extract these images: Using Sketchup (a free application): Export the image in your preferred 2D file format under the File > Export menu. Another Method: Go to File > Export > 3D Model. Export it as a COLLADA file (*.dae). Select 'Export Texture Maps' in the Options dialogue box, then find and view the exported texture images within a folder with the same name as your exported .dae file located in that directory. Utilizing C4D (a trial version is acceptable): Importing this .skp model automatically generates a textures folder alongside the original .skp file. Within 3ds Max: After importing, look for and extract texture files in the '3dsMax\scenes\assets\images' path. Additionally, you can export an fbx file with embedded media options activated during export to also acquire all required texture images within a generated folder. Through Rhinoceros 3D (using its trial version as well): After importing, visit the Panels > Material Editor menu, choose any material with an assigned image, click on it, then copy/paste to any suitable directory within the embedded_files location. Remember, feel free to duplicate and arrange these textures according to your convenience.
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