
Dining table RHODE ISLAND houses the world 3D model
cgtrader
This 3D model was originally built with Sketchup 13 before being converted to other 3D formats. Its native format is .skp, while 3ds Max scenes are 3ds Max 2016 versions rendered using Vray 3.00. For a truly authentic look, take a closer at the charming dining table of Rhode Island. This sleek rectangular dining table seamlessly blends the elegance of wood painted white with the rugged beauty of solid wood's raw appearance for its broad flatbed wide slats. Alongside its companion bench, this outdoor living room table is ready to share delectable moments in front of the sea. Dimensions (cm.): H 74 x W 160 x D 80 Weight: 28 kg FURNISHED HOMES WORLD, NEW 2012. Polygons: 131 . To extract textures from the .skp file, simply follow these guidelines provided below. If you have any of the following software installed, it is a breeze to do so. Sketchup (Free) 1. Just export the image as your choice of 2D file under File/Export/2d Graphic - drop down option. 2. Another way is to go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) 1. Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max 1. When the .skp file is imported into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find the textures there too. You can also export an fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) 1. Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like.
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