Dining Table Ramatuelle houses the world 3D model

Dining Table Ramatuelle houses the world 3D model

cgtrader

This 3D model was originally designed with Sketchup 13 and then converted into all other formats that exist for three-dimensional images. Its native format is .skp, while the 3ds Max scene utilizes version 2016 of the software. Rendering occurred using Vray 3.00 Enjoy your terrace or your garden by inviting your guests to gather around the beautiful dining room table found in Ramatuelle. The oak dining table features classic style and natural wood charm that captures its authenticity and old parquet effect. A rectangular table with excellent dimensions perfect for exceptional evenings spent with friends is presented. Share delicious meals around the wooden table. This product is a part of the Ramatuelle range found within Ramatuelle. Ramatuelle's dining table makes it ideal for entertaining purposes. With his feet placed in an x formation and a tray of cross slats featuring an old parquet oak look, the authentic appearance is intensified. For a natural appearance, this furniture has been slightly limed white by hand to reveal veins and grooves, creating even more highlights. A thin layer of wax gives off shine while allowing for easier maintenance. Dimensions in centimeters are as follows: H 78 x W 200 x D 100 Weight equals 86 Kg \n110 622 price amounts to € 690\nNumber of polygons: 310 \n\nTextures may be located within the .skp file. How to extract textures from .skp file? If you have access to one or more of the following software options, this task will prove relatively easy; follow the provided guidelines to discover their functionality. Sketchup (complimentary) Simply export the desired image in 2D format through File/Export/2d Graphic dropdown option, then choose your preference under this selection. Another method may be employed as follows: go to file -> Export -> 3D Model and export the desired model as a COLLADA File. During this process make sure to select "Export Texture Maps" option in order for exported images along with respective folder will be automatically stored. C4D Trial version works fine If you own C4D, it's possible to import .skp file. A separate directory named by same name as that of your original model (including its extension) will contain a folder full of textures that may be utilized according to the requirements of user. The mentioned steps for locating embedded textures from C4D files were followed and confirmed by the user successfully with all types including but not limited to TRIAL Version only necessary was opening 3dsMax. Import .skp file to Max Scene using Import > select .skp - click next (if dialog is shown that it should be stored in Assets) Select location of exported assets images folder you created earlier copy and past all files into it If your software version does not contain embedded media export fbxFbx Option allows exporting a model along with any necessary data that includes image textures within specified options. You can do so during Export by clicking Embed Media box then checking Show Options before exporting. The other programs mentioned will work similarly if their respective guidelines are followed correctly as outlined below: Rhinoceros3D - When .skp file has been successfully imported to Rhino software, select Panel-MaterialEditor In Materials Section (Textures) open MaterialEditor where the path for embedded images located In directory specified above open up panel "TextureMap" by double-clicking on each individual texture name Then press three dot button located next To name which allows navigation through your temporary directories folder where textures can be found and extracted manually

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