
Dining table MYKONOS houses the world food table 3D model
cgtrader
This 3D model was originally designed with Sketchup 8 and then converted into multiple other formats. Native format is .skp; a 3dsmax scene exists, rendered using Vray 3.00. Desire serenity and good eating? Join friends for dinner in the picturesque setting of Mikonos. This company dining experience begins with a beautiful wicker garden table that shines brightly against the backdrop of your patio's white finish. A sleek white rectangular table complements its durable glass top by merging transparency seamlessly together. For a cohesive look, select Mikonos chair, a perfect match for this serene white outdoor furniture setup. Dimensions (cm): Height 75 x Length 230 x Width 100 The House Furniture World is now offering the Mikonos company dinner experience. Released in New Year's sale - 2012. Part reference: 121804 Price: ⬠499. Number of polygons used to render this model: 30. If you have the required software, extracting textures from this .skp file will be easy and quick: Use Sketchup for Free. Simply export the desired image under File > Export > 2d Graphic as a chosen file format. This drop-down menu has all options available. Another way to get textures is: Go to File -> Export -> 3D Model, then choose COLLADA file (.dae) and make sure that export texture maps is activated during this process. In C4D Trial Version works fine for importing the .skp file. C4D automatically generates a folder with textures next to your .skp file after importing. Use 3ds Max to open your .skp file in Max and go to ...3dsMaxsceneassetsimages to see where all your texture files have been stored, You can also choose Export > FBX > FBX (.fbx), click the Options button to activate Embed media and you should get a new folder with textures created automatically with that new .FBX file. Rhino 3D is capable of doing this in the trial version. When importing your .skp model, go to File>Material editor>Open, Then select any material with a texture applied. In the Materials section of the Textures menu click on any part you see. The three-dot button next to this field should become visible - now press it! The new folder is at this location -> AppDataLocalTempembedded_files; all your textures are stored there so feel free to copy-paste anywhere that works for you.
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