DINING TABLE CIRCLE 100 houses the world  3D model

DINING TABLE CIRCLE 100 houses the world 3D model

cgtrader

This 3D model was originally created using Sketchup 13 software before being converted to other 3D formats. The native format is .skp, while 3dsmax scenes are set up in 3ds Max 2016 version and rendered with Vray 3.00. A modern design catalog is featured, showcasing the round table's suitability for small spaces. Perfectly designed for a studio, this white, circular piece of furniture mounts on a sturdy metal base, supported by a one-meter-in-diameter wooden top. Sober and stylish, it can be complemented with a matching white chair, Circle model, to achieve a consistent, tone-on-tone effect. Alternatively, discover the vintage, round table "Vintage Norway" design. Specifications include height: 77 cm x width: 100 cm x depth: 100 cm, and a weight of 31 kg. Model Reference: #138989 Price: $119.90 Number of polygons: 939 To access the textures within this .skp file, follow these easy-to-use guidelines. If you possess one or more of the following software tools, extracting textures will be straightforward: 1. Sketchup (Completely Free) Export an image in your preferred 2D format using File/Export/2d Graphic - Options. An alternative is to Export -> 3D Model as a COLLADA file (* .dae). Ensure "Export Texture Maps" is enabled under options. Next, access the exported folder, where all texture files should be stored within. 2. C4D (The trial version meets our needs) Upon importing this .skp file into Cinema 4D, you will find a new directory created containing textures right next to the original file name in the list. 3. 3ds Max Importing this .skp model into Autodesk 3ds Max stores its textures within your "Documents > 3ds Max>SceneAssetsImages" location. Additionally, try exporting an fbx format with embed media enabled; doing so will also produce a texture folder adjacent to the exported file. 4. Rhinoceros 3D (The trial version works too) Import this .skp into your rhino workspace and access the Material editor located within Panels ->Material Editor. Find any materials having textures assigned and then tap the three dots following the Texture name under the Textures section to unveil the directory "AppData > Local Temp embedded files." Once inside, feel free to transfer those images to anywhere on your hard drive by simply copy-pasting them!

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