
DINING TABLE 250 MONTMORENCY houses the world 3D model
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This 3D model was originally crafted with Sketchup 8 and later translated into multiple other formats for diverse applications. Its native format remains .skp, while the 3ds Max scene has been optimized for 2016 version, and rendering was done using Vray 3.00. CATALOGUE 2014 boasts an extensive collection of such models. Perfectly suited for large gatherings, this wooden dining table offers a spacious shelf to bring family and friends together for warm, satisfying meals. Built atop a white patina base, the rectangular shape invites guests to gather around its generous, solid pine tray. Timeless and authentic in style, this dining table creates an inviting atmosphere in any dining room. In addition to this model, you may also want to consider the white oval table Medicis. Dimensions: Height 76 cm x Width 250 cm x Depth 100 cm. Weight: 108 kilograms. Purchase ref#139304 for €799.90 or purchase by other ID. Technical specifications: Polygons: 13738 All textures can be found within the .skp file. Extracting textures from .skp files is quite simple if you possess any of the following software: Sketchup (Completely free) Export the image in a chosen 2D format using the 'File->Export->2d Graphic' option. An alternative method involves going to File -> Export -> 3D Model, and selecting COLLADA file as the export format. When the exported .dae file is generated, navigate to the specified location, where you'll find all textures within a separate folder with the same name. C4D (Even the trial version will suffice) Importing a .skp file into C4D generates a separate folder containing all textures next to the original .skp file. 3ds Max When importing a .skp file into 3ds Max, it saves texture files in the '..3dsMax/scene/assets/images' directory. For an additional option, you can export as fbx with the 'embed media' checkbox selected in the export dialog window. This generates a separate folder containing textures together with the fbx file. Rhinoceros 3D (A trial version is all that's needed) Import the .skp file into Rhinoceros 3D and open up the Material editor (Panels->Material Editor). Select any material having a texture applied, then click on its name in the Textures section. The three-dot button next to the texture will show you all textures within the file. Locate them in the '..AppData/LocalTemp/embedded_files' directory and freely copy or paste them to any preferred location.
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