
Dining Table 170 Dordogne houses the world 3D model
cgtrader
This 3D model was originally designed using Sketchup 8 software and then converted into a variety of other formats. Native format is .skp, with 3ds Max 2016 scenes rendered utilizing Vray 3.00 Like sharing an evening with friends in a casual setting that feels elegant? The dining table may well entice you from the Dordogne. Combining the authentic look of aged pine and the expansive dimensions of a rectangular table, the dining table becomes the centerpiece of your most memorable evenings. If you prefer a larger table, discover our bigger companion piece, crafted in the same style as this furniture range. This product belongs to the Dordogne collection: A unique blend of elegance and sophistication derived from a natural aged pine wood finish with a distinct patina developed over time ... Easy to integrate into any countryside or coastal home; You make the choice! The brass handles have a subtle bronze patina, emphasizing the natural essence of this range. Size (cm): 77 x 170 x 90 HWD Weight: 48.10 Kg\nPolygons: 194 \n\nTextures can be found in .skp file\n\nWant to extract textures from .skp files?\n\nIf you possess any of the following software, it's a breeze. Follow these simple guidelines:\n\nSketchup (Free)\n\nSimply export the image as your chosen 2D file format by going under File/Export/2d Graphic - drop down option.\n\nAnother option:\n\nGo to File -> Export -> 3D Model and export it as a COLLADA File (*.dae) file. Make sure that 'Export Texture Maps' is selected in the options menu. Go to the exported file location, where you'll find a folder containing all of the textures with the exported file name.\n\nC4D (Even the trial version will suffice)\n\nImporting .skp files directly into C4D generates a separate folder for textures next to the original .skp file.\n\n3ds Max\n\nWhen importing the .skp file into 3ds Max, it stores the texture files in ..3dsMaxsceneassetsimages. You can locate them there. Additionally, exporting fbx with 'embed media' selected creates a folder containing textures alongside the exported fbx file.\n\nRhinoceros 3D (Even the trial version is sufficient)\n\nImport .skp files into Rhinoceros 3D and navigate to Panels->Material editor. Choose any material featuring textures. Selecting the texture name in the Textures section opens an opportunity to see all the embedded textures in the ..AppDataLocalTempembedded_files directory.\n\nYou can copy-paste these textures anywhere you prefer!
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