DINING TABLE 150 GREY BOOP houses the world 3D model

DINING TABLE 150 GREY BOOP houses the world 3D model

cgtrader

This 3D model was originally designed using Sketchup 8 before being converted into multiple formats. Native format is .skp with 3ds Max scene set up for 3ds Max 2016 version, rendered utilizing Vray 3.00 in CATALOGUE 2014 Ideal space-saving size, this gray wooden table easily fits within your kitchen or dining area. Clean and contemporary design features a wood top topped by a gray tray, perfect for preparing recipes. Accompany this rectangular table with some vibrant chairs for added color. Check out additional undue rectangular table models such as the Docks series. Dimensions: H 75 x W 140 x D 80 Size Weight: 0.10 KgRef: 138810 €169.90Polygons: 136 Textures can be found within the .skp file. How to extract textures from the .skp file? If you possess any of these software programs, it's easy! Follow these guidelines: Sketchup (Free) Just export your desired image as a 2D file under File/Export/2d Graphic - drop down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and ensure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all textures. C4D (Trial version is sufficient) Importing .skp files to C4D automatically generates a folder containing textures adjacent to the .skp file. 3ds Max When the .skp file is imported into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can locate textures there. You may also export fbx file with embed media option selected (in export dialog window), resulting in a folder of textures being generated together with the fbx file. Rhinoceros 3D (Trial version is sufficient) Import .skp file to Rhinoceros 3D and open material editor (Panels->Material editor). Select any material that has texture on it. Click on the texture name in the Textures section, followed by the three dot button. Now you can see all textures located in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste textures to a folder of your choice.

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