Diner Booth 1950s Low-poly 3D model
cgtrader
Model of a classic booth chair from the 1950s era in slightly worn condition. Details include: - A native .blend file that comes with its original base mesh and applied modifiers. - An OBJ file that showcases the model's structure when x2 subdivision modifier is enabled. - A fully editable OBJ file that includes just the base mesh, without any added complexity. - FBX files that exhibit x2 subdivision and bare mesh variants in their respective folders. Structure specifics include: The single-object design named Booth Chair features a center-located origin point for seamless animation potential. Mesh specifications state: - Uniform, watertight quad topology exclusively. No triangles or N-gons in the overall mesh layout. This is a solid model base to subdivide into higher-poly versions at any given time. With regards to material makeup: The chair design is limited to one versatile material named BoothChairMat and supported by five different maps including an Albedo texture (4k), Metallic (4k), AO (Ambient Occlusion), Roughness map, as well as a high-fidelity Normal map all within a .zip archive for user convenience. Regarding Unwound Mesh Details: All UV mapping processes were meticulously performed to guarantee that not even the smallest bit of overhanging is left, to guarantee seamless mapping. Designed with renders primarily in mind; still can be successfully deployed inside Games as well AR & VR platforms using PB Engines for more efficient visuals. Pre rendered visuals mainly display subdivided model results but can vary greatly depending upon selected rendering engines when compared. In addition - it will need blender 2.8 & e.eve. rendering tools with an identical model result possibly differing across software versions. - For extra info regarding anything above, contact directly. Your efforts spent examining this creation are truly valued!
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