Dinard living room houses the world 3D model

Dinard living room houses the world 3D model

cgtrader

This 3D model was originally designed using Sketchup 8 software and later converted into all other 3D formats with native format being .skp file. The 3ds Max scene is based on version 2016, rendered using Vray 3.00 for HOUSES FURNITURE WORLD in 2013. Perfect for a picnic for two, the whole table and two stools are included in Dinard set which comprises a small wooden table with natural acacia shading and two stools. These three separate elements rest on a white base. For larger tables, you may check out the dinner table model Dinard. Size (cm): H 74 x W 60 x D 90 Weight: 22 kg http://www.maisonsdumonde.com/FR/fr/produits/fiche/salon-de-jardin-table-et-2-tabourets-bois-grise-dinard-130025.htm Ref: 130025 Price: €169 Polygons: 156 Textures are stored in the .skp file If you have any of these software applications, extracting textures becomes a straightforward process. Follow the provided guidelines: Sketchup (Free) Simply export the image as your preferred 2D file type from the File/Export/2d Graphic - drop down option. Another Method Navigate to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Make sure that Export Texture Maps is checked under Options button. Go to the exported file location, where there should be a folder with textures alongside the .skp file containing all of these texture elements. C4D (Trial version is enough) Upon importing .skp file to C4D, you can generate a folder with embedded textures next to the .skp file automatically. 3ds Max When you import the .skp file into 3ds Max scene, it stores textures in ..3dsMaxsceneassetsimages. You may also find textures there after exporting fbx file by selecting embed media option during the export process in export dialog window. Rhinoceros 3D (Trial version is enough) Firstly, import .skp file to Rhinoceros 3D, then open material editor under Panels -> Material Editor. Next, choose any material that has a texture. Select this material in Textures section and click on the three dot button. Now you can view all of your textures; it should be located in ..AppDataLocalTempembedded_files directory. You may now copy and paste these textures to any folder you desire.

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