
Dice Game
thingiverse
As a child, I received a game similar to this from my paternal grandfather; however, the molded plastic continually broke. Unfortunately, I am unaware of its name. In creating the dice, I employed tbuser's 8-bit font (http://www.thingiverse.com/thing:2054). Balancing the dice was unnecessary for me since I don't throw them. I printed six dice in white with an additional layer and no infill. The center die and one exterior die were colored black, leaving the numbers white, while the other five dice had their numbers filled in with a fine-tip black Sharpie. Customizing for multiple colors is left as an exercise for those with dual extruders. This game involves randomizing the dice by rolling them around in your hand or along your arm and placing them on a flat surface. The values of the two black dice are added to determine the target value. Subsequently, each of the five white dice must be utilized once, along with any desired mathematical operations, to achieve the target value. Multiple solutions usually exist, but some combinations may be impossible. Feel free to establish additional rules to enhance or reduce the difficulty of the game (e.g., using dice in a specific direction, implementing time limits, permitting or restricting certain mathematical operations). The target for the pictured dice is 40 + 2 = 42. Examples of solutions include: ((2 + 3) (6 + 3) - 3 = 42) and (6 (3 + 3) + (2 3) = 42). Parentheses may be added or removed without affecting the result, and the number '3' is considered regardless of its appearance. If you require assistance with reducing STL file sizes, please let me know. Preferably, seek open-source or free software solutions.
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