Dicarl 7

Dicarl 7

thingiverse

Introducing the seventh version of a seemingly endless series of gaming die redesigns, crafted in OpenSCAD. Post-printing, use a permanent marker to color in the required dots based on the rule that opposite sides must add up to seven. Note that there are two STL files available: one weighs 3mb and has simpler geometry ($fn=30), while the other is 21mb with more complex geometry ($fn=100). As a novice, I am unsure if the extra surfaces provide any advantage; please share your insights!

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