
Diamond Ring 3D model
cgtrader
A high poly diamond ring 3D model is presented here, which includes a single polygonal mesh with two PBR sub-materials (gold, diamond) that use a non-overlapping UV layout map. The model is highly detailed and intended for architectural visualizations or product shots. It's production-ready, with all required textures and materials provided in the package. The model can be easily customized using the included non-overlapping UV layout maps and diffuse (albedo) textures. Each object, material, or texture has a unique, meaningful name. The 3D model was created in Blender 3D with Cycles materials and 3DS Max 2012 with V-Ray Advanced 2.30.02 materials before being exported to other formats. The package includes 13+ promotional images showcasing the model's versatility, rendered in Cycles for Blender 3D and V-Ray Adv 2.30.02 for 3DS Max 2012. Formats included are 3DS, FBX, OBJ, and Unity package (Unity 5 with Metallic Workflow Standard Shader materials and textures). Scenes are also provided in Blender 3D 2.77 Cycles format and 3DS Max 2012 V-Ray Advanced 2.30.02 format, along with PNG files containing non-overlapping UV layout maps and PBR textures for Cycles, V-Ray Adv 2.30.02, and Unity 5. The model features a single mesh object with two PBR materials, has a non-overlapping UV layout map, and includes UV-mapped textures. Texture channels include Base Color (Diffuse/Albedo), Metallic, Roughness, Normals, Ambient Occlusion, and Alpha (Opacity). The main render was made in Blender 3D + Cycles using PBR colors and/or textures with a provided Material Node scheme. The UV layout maps and image textures have a resolution of 1024x1024 and were created with Substance Painter 2. The model has 6793 vertices and 6748 quad faces (13,496 tris). It adheres to real-world dimensions and uses scene scale units in meters for both Blender and Max scenes. The object has a uniform scale with applied scaling in Blender 3D and a 100% scale in 3DS Max. Note that textures are stripped from the 3DS Max scene. However, the main renderings were made using an HDR Environment Texture Image that is not included in the package.
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