Destroyed Apocalyptic Building Low-poly 3D model
cgtrader
Hi, friend! Here you can see a ravaged post-apocalyptic building that's been reduced to rubble. It's a top-notch game-ready (Low Poly) asset that's free for any use - commercial or non-commercial - without any extra fees. You can use it in a project of your choice, whether it's a game, movie, or just a visualisation. The asset includes the building itself and some inner parts with cool PBR materials. And remember: you (game character) can come inside this house! Speaking about the polycount, it's a remarkably low number for such a photorealistic asset. Total polycount: 16,207 faces! SEPARATE MESHES: Building itself - 11,117 polygons; Air Conditioners 113 polygons; Advertisement Banner - 1,128 polygons; Empty Advertisement Banner - 1,064 polygons; Garbage Type 1 - 284 polygons; Garbage Type 2 - 162 polygons; Vending machines - 602 polygons; Wardrobes - 304 polygons; Windows - 136 polygons; Presentational Plane - 1 polygon. TEXTURES: Main mesh (Just a building): Albedo/Diffuse - 4K (4096 X 4096); Roughness/Detail Albedo - 4K (4096 X 4096); Normal Map - 4K (4096 X 4096); Details (Inner parts, windows, garbage etc.): Albedo/Diffuse - 4K (4096 X 4096); Roughness/Detail Albedo - 4K (4096 X 4096); Normal Map - 4K (4096 X 4096); Textures are packaged in a RAR archive. FEATURES: Separate meshes, easy to animate; All of the popular file formats (FBX, OBJ, DAE, BLEND, X3D, STL); File names are simple to understand, no mess in files; Stylish design; Smart polycount; Clean topology; Realistic shading; PBR texture maps; Athmospheric look; Royalty-free license. ADVANTAGES BRIEFLY: Intelligent file naming, no mess in 3D file - no lamps/planes/cameras/other trash. All meshes are centered by the world origin, has normal scale. No flipped normals. RECOMMENDATION: To use all or the advantages of this pack, download my other assets (they're of a similar style and quality). You can get them from my artist's page for free or for a good price. NOTE 0: The windows mesh was made a separate part in case your game/render engine didn't recognize blender's transparency so you could easily remove it and place a standard glass object on top of the table or just customize its transparency in your dev software. NOTE 1: It's essential to note I am the only creator of all models in this pack, and I allow using them in any commercial and non-commercial purposes. NOTE 2: If you have any questions/suggestions or issues with the asset, feel free to write me on my e-mail or use the comment section (or direct messaging). I'm always ready to help you! Best wishes, Your 3D artist, Andriy Bobchuk.
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