Desk Microphone 3D model
cgtrader
A desk microphone 3D model, compatible with PCs, laptops, notebook computers, and conference tables, features high-resolution textures and PBR materials. The model includes two objects (stand, microphone) with separate UV layout maps for each object. Customization is easy as the geometries are UV unwrapped, allowing you to create or modify textures using provided UV Layout maps in PNG format with alpha. All objects, materials, and textures come with unique, meaningful names. The model has been created in Blender 3D (Cycles) and 3DS Max 2012 (V-Ray Adv), then exported to other formats. Promo images showcase renders in Cycles for Blender 3D, V-Ray Adv 2.30.02 for 3DS Max 2012, and additional wireframe, UV layout, and screenshot images. File formats included are FBX, OBJ, with scenes available in Blender 3D (Cycles materials) and 3DS Max 2012 (V-Ray Adv materials). PNG files containing non-overlapping UV Layout maps, PBR textures for Cycles, V-Ray Adv are also provided. The model includes 2 objects, 2 PBR materials, and UV-mapped textures. Textures follow the PBR colours and image textures format: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion, Alpha (Opacity). UV Layout maps and texture resolutions are 2048x2048, made with Substance Painter 2. The model features polygonal geometry with quads only, no poles. It has 13,261 vertices and 13,170 quad faces (equivalent to 26,340 triangles). The model's real-world dimensions are provided, with scene scale units in meters for Blender 3D and Unity, and centimeters for MAX. The object has a uniform scale applied. Textures are stripped in the 3DS Max scene. A PBR Multi-Engine Textures Pack is also included, providing textures for various rendering engines and game engines like Adobe Dimension, Amazon Lumberyard, Cycles for Blender 3D, Unity 5 Standard Metallic, Unity 5 Specular Workflow, Unreal Engine 4, and Vray for 3DS Max. Simply drag and drop the fbx/obj file with the desired textures set into your preferred 3D modeling software or game engine to link them together and achieve a production-ready asset. IMPORTANT: Main renderings were made using an HDR Environment Texture Image, which is not included in the package.
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