Desk Lamp Low-poly  3D model

Desk Lamp Low-poly 3D model

cgtrader

Desk Lamp - PBR, Low poly - game ready. Made using Blender, textured in Substance Painter and Rendered in Marmoset Toolbag 3. Model consists of two meshes: Lamp and Lightbulb, designed for easier material manipulation. Lamp has four color options, while Lightbulb features emissive yellow when on or light blue base color when off. Included are three main texture maps suitable for Unity, Unreal Engine, and Standard Texture Maps. Each map contains a Base Color folder with options for choosing lamp base colors - yellow, red, green, or blue. The provided Substance Painter save file allows you to modify texture properties using the software. The asset package includes two Unity prefabs: v.1 and v.2, both in .unityasset files. v.1 has a high poly mesh with 2131 verts as its starting mesh (LOD0), while v.2 features an even lower poly mesh with 1043 verts, serving as the starting mesh for LOD1 in v.1. Multiple format maps are included: FBX, OBJ, and COLLAD, each containing individual LOD files that can be used directly or imported into your project. A Unity Map is provided with a .unityasset package and three separate maps (COLLAD_LOD_READY, FBX_LOD_READY, OBJ_LOD_READY), including v.1 and v.2 options, set up as Level of Detail for Unity users. For convenience, the entire Unity setup is prepared in one package that can be dragged into Unity and will automatically configure itself. The Unreal Engine map exports FBX files optimized specifically for UE4, but does not include setting them up like the Unity option; you must handle this step on your own. You'll find two Blender files: an initial file serving as the export source, and another file specifically optimized for UE4 export. Vert Data: LOD0 - 2.131 verts, 2.008 faces, 4120 triangles / LOD1 - 1043 verts, 964 faces, 1992 triangles / LOD2 - 573 verts, 504 faces, 1088 triangles / LOD3 - 291 verts, 250 faces, 528 triangles. Textures come in various sizes: Lamp (4K), Bulb (2K); you can scale them down within any software if needed. Refer to the accompanying tutorial or provided Notepad for setup instructions on textures. Real-world size dimensions are approximately 24 x 15 x 32 cm, utilizing centimeter units. UE4 Texture Setup Import Base color, Normal map, and Roughness-AO-Metallic maps into Unreal Engine. In the Roughness-AO-Metallic node, turn off sRGB before enabling linear color. Connect RED to AO channel, GREEN to Roughness input, BLUE to Metallic input. Unity Note Use FBX for best results in Unity. For optimal output: Set Player Color Space in Project Settings to Linear. Apply Normal map texture type as a normal map within the inspector and proceed with use. Additional Setup For Unity projects: Apply color grading or modify material settings as per requirement. All content created using Blender, Substance Painter, Marmoset Toolbag 3. If any clarification is needed on provided details, do not hesitate to ask.

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