Desk lamp fuchsia pink Paterson houses the world 3D model

Desk lamp fuchsia pink Paterson houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 13 and then converted into all other 3D formats. Native format is .skp, a 3ds Max scene is set in version 2016 of 3ds Max, rendered using Vray 3.00 software. Fully articulated in CATALOGUE 2014, this rose desk lamp enhances your workspace with a visually appealing look. Designed after workshop lamps, this rose metal lamp allows for direct light control as desired. A dainty pink lamp, it can also be used as a bedside lamp. Similar in tones is the Disco floor lamp, featuring a pink metal design. Dimensions (cm): 46 x 19 x 32. Weight: 2 Kg. ref 142772, price €39.99 Textures are located within the .skp file How to extract textures from the .skp file? If you have any of these software applications, it's easy to do so by following the guidelines provided: Sketchup (Free) Just export the image as your preferred 2D file format using File/Export/2d Graphic - drop down option. Another method: Go to File -> Export -> 3D Model. Export as a COLLADA File (*.dae) file. Click on Options button and ensure that Export Texture Maps is checked. Locate the exported file directory, and you will find a folder with the same name containing all textures. C4D (Trial version is sufficient) Importing .skp files to C4D generates automatically a folder containing textures adjacent to the .skp file. 3ds Max When importing the .skp file into 3ds Max, it stores texture files within the ..\3dsMaxsceneassetsimages directory. Alternatively, you can export an fbx file with embed media option selected (in the export dialog window), which will automatically generate a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is sufficient) Import .skp files to Rhinoceros 3D and open the Material Editor (Panels -> Material Editor). Select any material featuring texture on it. Click on the texture name (in Textures section), then click on three-dot button. Now, all textures are viewable; they will be found within ..\AppDataLocalTempembedded_files directory. Feel free to copy and paste textures into your preferred folder as you like.

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