Desk lamp 2 3D model

Desk lamp 2 3D model

cgtrader

A 3D model of a desk lamp with two objects - a lamp and a glass - is presented here, both having their own distinct non-overlapping UV layout maps and PBR textures. This product is production-ready and contains all required materials and textures. The 3D model is mostly comprised of quads; it uses some triangles and poles for certain surfaces. It's suitable for use in game engines, real-time applications, VR or AR apps, long-shot renderings and more. The model allows easy customization through its UV unwrapped geometries, enabling you to create new textures (or modify existing ones) using the provided UV layout maps (as PNG files with alpha). Each object, material, or texture in the package has a unique and meaningful name. The PBR textures are included in a subfolder within the BLEND and MAX (VRAY) archives, along with scene files. The 3D model was created using Blender 3D (with Cycles materials) and 3D Studio Max 2013 (with V-Ray 3.60). The promo images include renders in both Cycles and V-Ray 3.60, as well as wireframe images and screenshots showing UV layouts. The package includes formats such as 3DS, FBX, OBJ, scenes in 3D Studio Max 2013 (V-Ray 3.60 materials), and BLEND with Cycles materials. It consists of two objects (meshes), two PBR materials (in Blender Cycles and 3D Studio MAX V-Ray scenes), UV unwrapped non-overlapping UV layout maps, and UV-mapped textures. The PBR colours and image textures used include Base Color (Diffuse/Albedo), Metallic, Roughness, Normals, and Ambient Occlusion. The UV layout maps and image textures have a resolution of 2048x2048, made with Substance Painter 2. The model has a polygonal structure with quads only (no ngons), a few poles; it contains 9170 vertices and 9239 quad faces (equivalent to 17914 tris). It follows real-world dimensions, with scene scale units in meters for Blender 3D and centimeters for MAX. The object has a uniform scale (scale applied in Blender 3D, 100% scale in MAX). Textures are stripped in the 3DS MAX scene, but a PBR Multi-Engine Textures Pack is included, providing textures compatible with various rendering engines and game engines. You can edit the textures or simply drag-and-drop the fbx/obj file along with your preferred texture set into your modeling software or game engine to link them together for a production-ready asset. Note that the main renderings were made using V-Ray 3.60 and Blender 3D+Cycles with an HDR Environment Texture Image, which is not provided in the package.

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