
Desk Calendar Low-poly 3D model
cgtrader
The calendar was expertly crafted in the Soviet Union from 1950 to 1975 for gaming purposes. It boasts a whopping 4 distinct textures, measuring an impressive 4096 by 4096 pixels, all rendered in JPG format for seamless visual integration. Capable of working with various engines including PBR, Unity 5, Unreal Engine 4, Vray, and even Render Marmoset, this calendar's flexibility knows no bounds. At its true scale, it measures a commanding 160 millimeters wide.
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