
designed and produced by Frdric TABARY Larmor Beach 3D model
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This 3D model was originally created with Sketchup 13 before being converted into other 3D formats entirely. The native format is .skp, while a 3ds Max scene utilizes version 2016, rendered with Vray 3.00 featuring glass with a Raven beam for medium transfer. Matt black metal material uses a cord measuring 93 cm in length and 1cm in thickness. Textures can be located within the .skp file. To extract textures from a .skp file, it is quite straightforward if you have certain software at your disposal: For Sketchup users, follow these steps: First, simply export the image as your chosen 2D file under the File/Export/2d Graphic dropdown option. Another way to do this involves going to File -> Export -> 3D Model, exporting it as a COLLADA File (*.dae) file and ensuring that Export Texture Maps is checked in the Options window. The exported file location will have a folder with textures bearing the same name as the exported file. C4D users, take note: importing the .skp file into C4D automatically generates a folder containing textures adjacent to the .skp file itself. 3ds Max users: When the .skp file is imported into 3ds Max, texture files are stored in the ..\3dsMaxSceneAssetsImages directory. To simplify the process further, exporting an fbx file with the embed media option selected will automatically create a folder of textures adjacent to the exported fbx file. Rhinoceros 3D users can also benefit from this method: Import the .skp file into Rhinoceros 3D, open the material editor by clicking on Panels -> Material Editor. Select any material featuring texture and click on the texture name in the Textures section followed by the three-dot button to reveal all the textures in the ..AppDataLocalTemp\EmbeddedFiles directory. It is more than okay to copy and paste these textures into a folder of your choice at your leisure.
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