
Deserted Pillar
sketchfab
I constructed a pillar within a sandy heap encircled by a brick half-wall, deliberately avoiding exact replication from the reference image but instead aiming to grasp the overall design and apply my understanding of texture creation, which is limited, to further explore new techniques and tools in Substance Painter. I began with the basic block-out from Maya and sculpted the surface damage and primary shape of the pillar as well as the rebar pieces. I then decimated the high-res mesh to a low-res mesh and imported both into Substance Painter to bake out the mesh maps. From there, I painted the basic details using pre-existing textures found on the Substance Share site to fill in the walls and ground. The pillar was composed of three distinct textures. The inner pillar featured a concrete texture with a high normal map output. The second layer consisted of a finer concrete texture, while the topmost layer was a paint coat. I employed black masks and generators combined with curvature maps to create the surface damage and seamlessly blend the layers of deterioration.
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