desert rocks set 3D model

desert rocks set 3D model

cgtrader

The rock formations total a whopping 16215-sided polygon with no less than 16341 meticulously defined vertices for Rock_1. Every single aspect of the intricate mesh has been exhaustively mapped out by Rock_2's equally impressive 16166-sided polygon and 16234 precision-cut vertices. Similarly, an extremely detailed and accurately modelled rock shape is presented to us through the data from Rock_3, featuring no fewer than 14503 individual sides for a remarkably precise definition, supported by 14505 highly defined points that leave little to imagination in its intricate geometric form. No detail was spared when meticulously modelling and refining Rock_4 down to an incredible total of 11076 individual polygon facets coupled with a substantial total of 11148 vertices to accurately reflect its real-world counterparts. Similarly detailed work was carried out for the creation of Rock_5, resulting in a precise representation with an incredibly fine breakdown of 13919 unique facets and their precisely defined counterparts - the vertices - that make up this intricately formed geological model with 13921 individual points. Just as meticulous care went into detailing each component for every other rock shape - such detailed precision resulted from expert level modeling skill that was invested heavily when defining an equally realistic model, accurately representing it down to a single pixel - Rock_6 received precisely 13812 meticulously defined sides while having at its disposal an impressive array of finely tuned vertices in the exact figure of 13903 highly accurate data points. No less impressive are Rock_7's stats; after careful analysis it has been found that this incredibly accurately modelled rock was carefully laid out on no fewer than 16980 distinct and separate polygon sides coupled with equally refined vertices, precisely located at an extremely fine granularity of exactly 16982 discrete locations. Equally accurate data is available to us regarding Rock_8's exact representation where precision dictated its shape should include a detailed model with highly defined points such as those contained within the polygon sides and vertices totalling an aggregate value no less than 14933 distinct, individually defined pieces or a fine tuned amount of precisely cut vertices for which the accurate number stands at a remarkable aggregate value - all precisely defined at exactly 14935 separate locations throughout this highly detailed representation. In like fashion to previous cases here we also have in front of us, Rock_9, the stats that were compiled as part of creating its highly detailed geometric shape - no less accurately modelled, but still impressively fine-tuned data; such level detail was required in creating its polygon-sided facets with each side comprising a specific definition of vertices to be able and precisely represent 10420 intricately crafted shapes supported by the equivalent number of individually cut out sections in its representation to make up these exact amounts combined with precision that leaves little to be desired for accurate model recreation. A very standard resolution used in modern computer-aided drafting - namely 4096*4096 pixels - has been taken full advantage of and has proven to yield impressive detail within said image - a truly amazing fact when we stop and think about all that's happened up until this point in regards to rock representation, culminating perfectly with a well modelled three dimensional object designed and accurately rendered according the user's preferences for a precise level detail as stated here now before continuing; its ready state is more than amply reflected through our format support that's enabled it into obj - FBX or even BLEND models. And if these facts were still in doubt we may consult this next key area to help prove any points needed - uvs have been assigned at Rock_Base_Color for basic colour - rock_Glossiness with slight added sheen and Rock_AO representing subtle surface detail variation along sides for realism where a perfect balance of ambient, diffuse & reflective factors is shown using normal maps with highly precise detail as if looking directly upon real object in order not only meet gamer requirements but to set new level expectations within genre due quality level seen from our rendered images combined with smooth animations they provide thanks precision data input.

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