desert rocks  Low-poly  3D model

desert rocks Low-poly 3D model

cgtrader

Rock_1 consists of 9720 polygon shapes with 9842 vertices, showcasing its extensive details. In contrast, Rock_1_Lod_1 presents a streamlined appearance, reduced to 4075 polygons and featuring 2155 vertices. A comparison is observed when Rock_2 and Rock_1 are viewed. Rock_2 displays 7799 polygon forms with an impressive count of 7801 vertices, demonstrating a sophisticated texture. However, this contrasts sharply with its lower-resolution version, Rock_2_Lod_1, comprising 3570 polygons and boasting only 1787 vertices. Rock_3 exemplifies 7133 polygon shapes and showcases 7135 vertices in high detail. Nonetheless, this is slightly surpassed by its level-of-detail equivalent, Rock_3_Lod_1, which presents a more moderate count of 2854 polygons accompanied by 1429 vertices. Furthermore, Rock_4 shows remarkable graphical fidelity with 7400 polygon forms and an accompanying vertex count of 7402, providing for visually immersive gameplay experiences. Yet, in opposition to its detailed version lies Rock_4_Lod_1, comprising fewer polygons at 3402 while presenting 1703 vertices. In a similar manner, Rock_5 displays remarkable visual richness with 7013 polygon forms and matching 7015 vertices. In stark contrast, its low-detail iteration, Rock_5_Lod_1, exhibits 3182 polygon elements alongside 1593 vertices. Rock_6 is characterized by its high detail and features an astonishing 5755 polygon structures with a count of 15757 vertices, suggesting advanced graphic capabilities for gameplay. However, in contrast to this visually striking model stands the version with lowered graphics, Rock_6_Lod_1, consisting of just 2638 polygons paired with fewer than 1321 vertices. Additionally, Rock_7 features high polygonal density at 7490 structures alongside a count of 7492 vertices. Yet, in marked opposition to its finely detailed rendition lies the less graphic-intensive version of Rock_7_Lod_1 with 3428 polygons coupled with just 1716 vertices. In parallel, Rock_8 demonstrates reduced graphical details through fewer polygon elements at 6549 while counting 6551 vertices, though offering a rich experience nonetheless. By contrast to its higher-resolution alternative, the lower-poly version of Rock_8 presents 3106 polygonal forms accompanied by an even lesser vertex count of just 1555. In opposition to the more visually complex structures exhibited by previous examples is Rock_9, showing a more subdued display with fewer polygonal shapes at 6683 elements, alongside an equal or nearly equal vertex count at 6685. Yet this low level detail presentation in contrast sharply diverges from its lower resolution representation, the model known as Rock_9_Lod_1 that possesses merely 3159 polygons paired to a vertex count of 1582. Consequently, Rock_10 boasts extensive details through its polygon count of 7879 with matching 7881 vertices, clearly pointing towards immersive visual capabilities. However in marked opposition, stands the visually lesser representation - known as Rock_10_Lod_1 which showcases fewer polygons at just 3594 structures alongside a comparable but still notably lower vertex count at 1799. As seen previously with the numerous comparisons among rock types is observed when looking to rock 11 which is formed by 8925 polygon forms and contains an equal or similar number of vertices (8927) showing extensive detail capabilities for advanced graphic experiences. However this finely detailed presentation directly contrasts the level-of-detail rendition - the Rock_11_Lod_1 that demonstrates much fewer polygon structures, totaling merely 4038 polygons, coupled to even a lesser number of vertices in the amount of just 2021. Furthermore, parallel with the preceding observations, we can note the rock number 12 that exhibits considerable detail at 7085 polygon elements coupled by an impressive count of vertices also being at (7087) this presents rich visual content perfect for advanced immersive graphic presentations. However standing distinctly apart and opposing its higher-detailed structure model stands the version representing less graphic intensity known as Rock_12_Lod_1 with fewer than 3242 polygon shapes along side lower amount of just 1623 vertices. Lastly, in final form, there is also rock type known as (rock_13), characterized through an extensive level detail display by comprising merely a total of 7876 polygons at the highest polygon count but coupled alongside and accompanied by lesser but similar or slightly different number (number being - 788 vertices ) however more specifically put there's a direct correlation in that its also at around 7899 vertices) for visually enhanced and game-play experiences this detailed form clearly surpasses visually much more less visually graphic display provided by rock model known as Rock_13_Lod_1 comprising at least half as fewer polygons (just over three thousand seven hundred - total of merely 4064 polygon shapes in lowest resolution), but when you view both structures presented for Rock types then the sharp contrast observed with this detailed, level and its accompanying graphics that diverge starkly compared to model with less resolution. 4096 * 4096 serves as the standard base texture size. This particular 3D graphic content format of "obj, fbx and blend" supports advanced 3D gaming experiences at maximum level. As seen previously all presented above are the many different graphics levels represented in the display formats available. In opposition however to such a vast diversity, there stands one common format (UV) which applies across this very presentation in that form UV map as shown with many rock types is made of: Rock_Base_Color, Rock_Glossiness, Rock_AO, Rock_Normal, Rock_Specular

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