Desert Eagle 50 AE L6
sketchfab
Human: 9707 Tris for gun, mag, each bullet at 220 tris. First real gun study done in Maya modeling, Substance Painter texturing. Goal was game-ready gun looking good even if slide stuck all the way back. Using 2k textures for gun and bullets. Wanted to try out Sketchfab animations! Tips on achieving Substance Painter viewport visuals appreciated since struggling with mag bottom part when presenting model outside of Substance Painter.
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