Denver 3D model
cgtrader
SCENE INFORMATION The region encompasses 50 x 50 kilometers of land OSM data serves as the foundation for this scene's design This scene has been thoroughly prepared for seamless integration into 3ds Max and V-Ray Next The images presented are authentic render outputs, generated by V-Ray Next While it is possible to utilize this asset with older V-Ray versions, results may be less than optimal Please note that system measurements are calibrated in centimeters The scale of this asset remains faithful to the real world Users can opt for collapsed mesh export formats as per their requirements If additional support is required, kindly contact our technical support team DISCLAIMER This asset has been meticulously optimized for optimal performance within 3ds Max and V-Ray Next Every material in use within this scene is a V-Ray material Each light source utilized within the scene is also a V-Ray light However, please be aware that certain settings related to materials may not accurately translate to exported formats As such, we cannot provide direct support for utilization of this asset with different software or renderers Conversely, use of this asset with alternative software or renderers might result in outcomes different from those achieved within 3ds Max and V-Ray Next We do not offer comprehensive support for usage of our assets with multiple software or rendering solutions GEOMETRY The overall structure of the model is composed of collapsed layers Each individual object has been meticulously named, categorizing them into corresponding layers (buildings, highways, railways, and water) Visual representations illustrating layer organization are available within the preview images Please note that, owing to import restrictions and absent OSM data, a small portion of houses and buildings remain unaccounted for Visual previews provided will indicate areas left uncovered by our model Certain landmarks lack full development or details, as these are solely dependent on the imported OSM data This 3D model remains a two-dimensional entity with no defined height Specific counts regarding polygons and vertices pertaining to trees include: Trees Poly Count / Vertices Count: 1,802,525 / 955,863 The three-dimensional objects (trees) have been programmed to appear as rectangular blocks. MATERIALS Utilizing only V-Ray materials, this scene delivers a rich, photorealistic experience Maps employed in these materials can be found within the corresponding zip archive However, we cannot guarantee optimal material mapping and texturing as they remain unchanged.
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