
Demonologist's Citadel Device 01
sketchfab
I'm creating an asset from the popular MMO game Allods Online for its latest global update. As part of an experiment, I've developed my own textures for the PBR material using Substance Painter, carefully avoiding any resemblance to the original game's style. In addition, I've crafted some effects for this object and successfully simulated them on Sketchfab by utilizing a skinned mesh – a feature that would be extremely challenging to replicate in Allods Online due to its custom shader requirements. To see how it looks when rendered within the Allods Online engine, you can check out this video: https://youtu.be/1X2SgsP7N8g
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