
Delta Siege Dry
thingiverse
The heightmap "Delta Siege Dry" presents a captivating terrain in a 3D perspective, originally derived from a screen shot taken during a gameplay session of Spring / Zero-K / Balanced Annihilation. This intricate model was subsequently refined using the CAD software SolidWorks after an initial outline was sketched out with Zsurf's graphical tools. IceXuick's design serves as the foundation for this meticulously recreated landscape.
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