
DELTA ARMCHAIR houses the world 3D model
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This 3D model was originally designed with Sketchup 13 before being converted to multiple formats. The native format is .skp, while the 3dsmax scene utilizes 3ds Max 2016 version, rendered using Vray 3.00 Ref. 147263 Dimensions (cm): H 83 x W 57 x PR 66 Weight: 19 kg This sleek metal chair will perfectly complement your office or living room with its distinctive character. Featuring a swivel seat for optimal comfort, this modern design partner's well with industrial decor. A striking decorative detail is the riveted metal-industry-style covering on the seat. We recommend pairing it with a footrest for added relaxation and style. Check out our Harrison chair for more unique seating options.\nRef: 147263 Price €599.90\nPolygons: 325\nTextures can be located within the .skp file. If you have any of the following software, extracting textures is straightforward: Sketchup (Free) Simply export an image in your preferred 2D file format via File/Export/2D Graphic - choose from the dropdown option. Alternatively: Go to File -> Export -> 3D Model and select the COLLADA File (*.dae) file format. Under Options, ensure Export Texture Maps is checked. Save the exported file, and you will find a folder with textures within the saved location. C4D (Trial version is sufficient) Upon importing the .skp file to C4D, it automatically generates a folder containing textures alongside the original .skp file. 3ds Max When importing the .skp file to 3ds Max, it stores texture files in the ..\3dsMax\scene\assets\images directory. You can also export an fbx file with embed media selected in the Export dialog window, which will create a folder containing textures alongside the exported file. Rhinoceros 3D (Trial version is sufficient) Import the .skp file to Rhinoceros 3D and open the Material editor by navigating to Panels->Material editor. Select any material featuring a texture on it and click on the texture name within the Textures section. Clicking the three dot button will reveal all textures in the ..\AppData\Local\Temp\embedded_files directory. Feel free to copy and paste the extracted textures into any folder of your choice.
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