Dell UltraSharp U2414H Low-poly  3D model

Dell UltraSharp U2414H Low-poly 3D model

cgtrader

It is a high-quality low-poly Dell UltraSharp U2414H model used in various fields 3D-graphics like game development, advertising, interior design, motion picture art, visualization, etc.. The model was made by ortho-photos of a real monitor, which is why all details of the design are recreated most authentically. Ease of use is that the model consists of only a few meshes, it's low-polygonal (saves resources on your system) and has only one material. Whichever renderer you would use, this model will always look realistic due to its high-resolution photo-textures. The competently thought-out topology low-poly model in combination with detailed textures allows for the minimum amount of polygons to get the maximum quality, which can be enough even for a close-up view. For an increase in advanced realism, in addition to these textures, specular, glossiness, bump, and emission are used for the luminous elements of the model (such as screens, indicators, etc.). For the best bump depth, I set Bump Multiplier at 0.2 in Maya Software materials or V-Ray MTL materials for Maya. The Specular and Glossiness maps set various reflective and dispersing capacities of different areas of the model, which gives the effect of using more materials. A total of five main textures is used. The resolution of all textures is 4096 pixels per square inch in .png format. Also included are original texture files in .PSD format in a particular archive. You can animate display positions by simple rotation or translation of the necessary level display group. There are three levels of grouping hierarchy for each hinge. The model was created in Maya 2009 3D software. The model has correct dimensions in real-world scale in centimeters. All parts are correctly grouped and named. Also included is an adjusted render scene created in Maya 2014 with a V-Ray 2.40 renderer plug-in. The scene opens correctly in earlier versions up to Maya 2012 with V-Ray 2.0, because it's saved in .ma format. The render scene includes five V-Ray Rect Light + reflectors. The V-Ray MTL material is assigned to the model. On Timeline set keys of model and Render Camera position relevant Preview Images. If you don't need these positions, don't forget to delete animation keys from translation and rotation channels. To use the model in other 3D software, scenes are saved in formats: .fbx, .obj, .DAE, .max (2010 version). Note: This is a Low-Poly model, and it's not designed for the use of any smoothing modifiers.

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