(Definitely Not a) Space Filling Curve
thingiverse
Creating 3D models using Mathematica presents an exciting challenge. A straightforward algorithm was developed to fill a volume with a single "strand." In essence, it's akin to space filling curves where bogosort is to sorting algorithms - a nearly random exploration of the parameter space that yields results against the target. As this process runs longer, the outcome improves but loses visual appeal; I found the voids and asymmetries left by the early generation result particularly captivating.
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