
Deerstalker (Sherlock's Hat)
sketchfab
The project's completion timeline was initially expected to be within a 2- to 3-day window. However, it ultimately took three weeks to complete, which is perfectly acceptable. The total poly count came out to approximately 13,000 (it could have been lower). Modeling of the base mesh was carried out in Maya, while some finer details were added using Zbrush, and all textures were applied utilizing Quixel Suite.
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