Deep Pan Low-poly  3D model

Deep Pan Low-poly 3D model

cgtrader

Human-optimized Deep Pan UVs: Channel 1: Unmerged Channel 2: Non-overlapping for optimal lightmaps baking Textures: For PBR workflows in UE4 and Unity engines, use high-resolution TGA files. Proper naming conventions as per Epic Games' asset guidelines are strictly enforced. Resolution: High-fidelity, 2048 x 2048 pixel texture maps with four primary components: Albedo Maps for base color and texture definition Normal Maps to define surface details and shading characteristics Roughness Maps for detailed material properties Metalness Maps to optimize metallic surfaces Ambient Occlusion (AO) for depth-based effects Unreal Engine 4 RGB mask, comprising R, M, AO channels, ensures seamless compatibility.

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