Decorative Stucco Collection 10 in 1 - 8K Shaders - Vol 8 Texture

Decorative Stucco Collection 10 in 1 - 8K Shaders - Vol 8 Texture

cgtrader

This appears to be a technical description of an architectural visualization in the style of Venice. It seems to have originated from software specifications and details of 3D models rendered with the Corona rendering engine. Here is a brief translation of this description: ### General Properties and Settings for Visualization - **Material Textures:** BC, R, N (Basic Color Map - "C" Value). - **Resolution in pixels:** 8192x8192 pixels. - **Shadows/ Ambient Occlusion:** Realistic Rendering settings. ### Specifications for Corona Renderer Usage The description recommends not setting the value of materials below 1.5 because PBR (Physically Based Rendering) significantly reduces material glossiness and reflectivity values during the rendering process. ### Material Information and Physical Properties - **Material Classifications:** - Deco (Decorative material). - Glaze/Paint for glass and walls. - Metallic Materials. ### Object Types Included: The list includes architectural items like doors, frames, shutters, railings, and interior objects such as mirrors and lights, alongside exterior items such as cornices and brackets. All elements in the visualization seem to adhere closely to a mix of historical architecture typical for Venice but are significantly scaled up. ### Recommended Render Settings It recommends not adjusting certain material properties without using Corona renderer because their adjustments may produce unusual outcomes when combined with Corona's Physical Based Rendering model (PBR). The note encourages purchasing, thanking buyers for the opportunity to render and work on their visual project. ### Tags Used in Rendering The visualization features a diverse range of tags used for identification during architectural modeling including decoration (Deco), architectural elements, artistic mediums like abalusters and Venetian-inspired decor. It involves complex architectural models along with 3D objects related to stonework, glazing techniques for interior views, various shading methods for walls and doors in real world and computer generated formats using rendering technologies of PBR by VRAY (rendering technique for detailed visual quality). Note: While it was challenging translating such detailed software data accurately from its origin with this tool's help I did the best given what tools have available right now.

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