
Decorative Stucco Collection 10 in 1 - 8K Shaders - Vol 6 Texture
cgtrader
It seems you're sharing information about a material or texture in the format typically used by architects, designers, and digital artists, specifically with render engines like V-Ray and Corona. This block of text contains specifications for a texture designed to work seamlessly with both Corona Renderer and V-Ray, aiming to ensure uniform lighting across various environments within scenes rendered by these engines. Let's break down what you can learn from it: 1. **Base Coat** - BC This line suggests the primary coat or base color applied to a material in rendering. 2. **Reflection (Shininess)** - R Indicates that the reflection and shininess properties of the material are adjusted. 3. **Card Normales - N** References norms related to texture or pattern creation. 4. **File Resolution:** 8192 x 8192 pixels States that the image has an enormous resolution, suggesting high definition rendering capability. 5. **Real UV (Size and DPI)**: Specifies real-size measurements with high resolution - Height and Width are both 289 centimeters. The count of dots per square inch (DPI) is also significant for detailing purposes in this format. 6. **Note**: There’s an instruction here recommending not to go below a version 1.5 in software ( likely the Corona renderer), while applying a change in how PBR works within that application. Given your task of "explaining text about Corona materials", I have broken down and provided an outline summarizing these features. Please let me know if you'd like me to elaborate on any particular section or assist further with interpretation!
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