
Decorative Stucco 115 - 8K Shader Texture
cgtrader
It seems you've provided a technical specification for a design project in 3D graphics. Here's an explanation of the text and its implications: **Renderer:** The project uses a Corona renderer. Corona is a 3D rendering engine known for its realistic materials, high-performance capabilities, and easy-to-use interface. **Materials and Texture Information:** * Base Color (BC) - The base color or the default color of the material. * Specular Amount (R) - A measure of how much light is reflected by a surface. Higher values make the surface look shinier. * Normals Map (N) - This map influences how the normal of each point on the model's surface will be mapped to the screen, used in some effects like specular highlighting. **Texture Size and DPI:** The textures are quite high-resolution, with a size of 8192x8192 pixels. The Density Per Inch (DPI), which is related to image quality but specifically indicates the number of dots that fit per linear inch of an image or other visual element in computer display, monitors, print devices or digital documents. **Real-World UV Measurements:** UV stands for Ultraviolet. However, here it's referring to real-world measurements and seems to be specifying dimensions in inches instead. The dimensions mentioned - "289 inches" twice for width and height (for "shinin and vertikality"), are incredibly high as normal images or prints don't exceed 12 to 36 inches max for printing purposes, or digital media usually operates in metric scales (mm). There could be an issue with interpretation here as standard dimensions like that might not be accurate. **Comments and Advice:** * A note about Corona's settings suggests it prefers a version of Corona greater than 1.5. It implies changes in Glossiness have implications due to considerations of Physical Based Rendering (PBR). In conclusion, the specification is well detailed for rendering high-quality visuals, with suggestions aimed at utilizing PBR material qualities appropriately through a minimum render engine requirement and precise instructions for dimensions and textures, possibly misaligned between imperial measurements like 'inches', commonly seen in printing contexts vs what is typically expected metric units like millimeters.
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