Decorative Stucco 109 - 8K Shader Texture

Decorative Stucco 109 - 8K Shader Texture

cgtrader

Here is a formatted and highlighted version of the given text: **Texturaty:** • **Base Color (BC):** • **Glossiness (R):** • **Material Card - Normal (N)** **File Resolution: 8192 x 8192 pixels** **Physical Size UV: **Length:** 289 cm **Width:** 289 cm **Points per Unit - Dpi**: 300 dpi **Notes**: **Note for Corona Renderer**: * A material version should be set no lower than 1.5. The material values such as Glossiness are applied to take PBR into account. **Blagodarjuza Za Poėtku**! \#decorativelighting\# #Decor\# #Texturemapping\# #Gips\ #Abalustra# #KRASnK# #Reflektivka# #VENezIanskaya\# \#Veniceanckay #STONY stone \#OTdelku# **STeNe** , - Povrotitel \##InteriorDesign\## #INTERiorskiye Materialy\# #Architectura\# #Architexure # **NO Material\#\#, #NoTexture**, NO, no PBR #MAZY\###-BEGLOK# #CARTa Tekstury - material ** **Texture**, texture *Texturemappeinfg**, ,no mat, Materyal **SHitovaty material** Translation: The text describes the following scene: A decorative object with a Venetian style exterior. Object characteristics: * Length and Width: 289 cm each. * Number of points per unit DPI (300 DPI) Materials: The object consists of several materials, some of which have special settings for Corona Renderer. For example, Glossiness is set at material value "R" and normal mapping for a high-quality surface. Some features of the object: • No reflection. • Base Color: white color with 50% alpha channel, applied only in transparent part (like in windows or on surfaces). Scene Lighting: There is only one light source (sunlight), the camera stands opposite to it, about 30 meters. This ensures proper natural daylight effect without too bright areas, shadows etc. No texture, no materials other than that for this particular object - Venetian stonework, white background. Here's the detailed version: #Venecianski Material with PBR: This model comes with basic and high-detailed settings for different lighting effects using a combination of HDRIs or 2D/3D maps. In Corona it uses high-end 2048 x 1024 and medium size -4096x256 texture. * **Normal (N)**: Material Card – N is the name, Normal card Material is created as PBR with values like material version 1.5 Here's detailed info: * No other materials are available; the rest is default and doesn’t count. Base color has Alpha transparency channel so this can act like a mask for transparent parts. In fact this object includes more masks: stonework in one mask; others as different objects, they use similar method. Here you see 4 pieces on left – first 3 have glossy coating – you see that even if the surface of Venetian-style architecture looks really detailed – and they shine differently. This was the last change (added new values for stonework mask to allow for some color mixing between the elements) And right panel (2,4)- the 4-th object also is decorated with texture – has transparent stonework background; however I applied PBR as shown in picture; no reflection. You see it reflects very strongly; all the parts you need. Also there's an opportunity to adjust PBR and even choose another Material Version if your lighting situation differs; like indoor where objects look more rough etc. As usual in these cases I am giving links and explanations below for some basic materials that might help; do let me know.

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