Decorative Stucco 065 - 8K Shader Texture

Decorative Stucco 065 - 8K Shader Texture

cgtrader

It appears you've provided a large amount of text related to 3D modeling software settings for a Corona renderer. The description is in Russian, and I'll provide a summary translation to assist you better: ### Description Overview This 3D model describes a decorative scene that seems to involve a grand architecture setting with detailed materials and lighting designed for optimal display under the Corona Renderer. ### Texture Maps Details The description includes details about the textures used: - The base map is denoted as BC, implying a basic texture for colors. - Sheen Map (R), suggesting it adds a glossy or metallic look to parts of the model. - Normal Map (N) adjusts the normal detail on surface level without affecting overall color. These are typical settings you'd find in most high-quality architectural renders. ### Realistic UV Settings For achieving a photorealistic result: - The canvas dimensions are quite large, 8192x8192 pixels, indicating detailed textures that require such resolution to maintain their clarity. - Material Properties, specifically the UVs, set for a realistic appearance. However, it also hints at possibly having detailed real-world scale textures (given its similarity in setting size and details with architectural buildings or city maps). ### Detailed Specifications Some points from the original description: - A realistic 289-centimeter (in UV settings), which likely applies to other materials, ensuring accuracy. - Material Properties have detailed descriptions for Corona Renderer specifics like a Sheen map at a significant detail, hinting it is applied over multiple layers or to certain objects that have glossy finish. ### Recommendations - Noting recommendations on version (suggesting to not go lower than 1.5 in this case). This model includes very fine architectural details and requires such a large scale of UV mapping due to the complexity of real world-like architecture scenes in architectural design, especially those involving large cities, skyscrapers, buildings with extensive architectural detailing like textures from every perspective or precise photorealism under a PBR setup. The scene designer clearly emphasizes this setting in achieving a "PBR" level material look - which implies Physical-Based Rendering to accurately reflect light under its true wavelength on the surface. ### Recommended Materials & Settings: The Corona Renderer allows you to create stunning materials that accurately match real-world lighting and appearances of different textures, metals and materials with reflections. Some popular techniques using these settings can involve setting materials as PBR-ready (Pbr) with sheen to create high end surfaces, which includes gloss level mapping for creating very glossy and polished reflective effects from car bumpers to highly glossy marble floors in interior designing. Note that detailed architectural 3D models like this would typically need multiple maps applied in a way to simulate a true-to-life view including real-time textures from the surface perspective (in other words photorealism of material). It might help someone who uses or is about to use Corona to create their scenes more accurately especially on achieving photorealistic textures by showing how to set UV mapping and its corresponding parameters for high-end photorealistic PBR setting. Lastly, if your design involves multiple maps like in these architectural 3D designs this level of accuracy would not go unnoticed, giving the creator's or viewer a chance to appreciate fine architecture while maintaining a certain realistic standard for each surface mapped in their architectural models.

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