
Decorative Stucco 044 - 8K Shader Texture
cgtrader
It appears that the provided text is a material description for a 3D object or scene rendered using the Corona rendering engine. The material seems to be related to a decorative item, possibly a decorative ornament. The description provides several details about the texture of the material: - **Base Color (BC)**: A solid color, presumably a primary color used as a base tone. - **Shininess (R)**: Controls the degree of reflection, with values between 0 (no reflection) and 100 (extremely shiny). - **Normal Map (N)**: Applies normal displacement to mimic detailed features like embossing or slight textures without using actual mesh details. The material resolution is set at 8192 x 8192 pixels. The text also specifies that this resolution matches the full file's size when rendering a final image. Under "Real UVs:", two parameters are specified: - **Scale**: This parameter adjusts the density and quality of the detail texture in UVSpace. - **Rotation (degrees)**: Specifies the orientation in space where this detailed texture should appear. Next, we see details about the texture resolution, indicating it matches the real size (DPI = 300). Lastly, there's an advisory to keep PBR shaders for Glossiness greater than 1.5 if possible as a default when utilizing the Corona renderer to optimize appearance through realistic effects. Given the material and its intended application (likely in decorative designs), adjustments might be needed based on final artistic intent rather than technical necessities unless you're optimizing this model or asset purely from a render time and efficiency standpoint.
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